![]() ![]() ![]() The guy likes talking with Riley and playing some dumb games while they are on their way to solve the issues befalling Edward's Island and Camena. Many people in the press room were wondering if the infamous "Stay silent all the time" achievement would come back with the developers saying that it might make a return. The real appeal of Oxenfree was the many dialogue choices that players can use to interact with the world and their surroundings. I was really happy to see the quirky dialogue between the characters coming back. Related Story Kai Powell Dragon Quest Treasures NYCC Hands-on Preview Jacob tries to not be freaked out by this while Riley (by the choices of the devs) humors his attempts at calming himself down. Once the tear is open, Riley and Jacob get transported back to 1899 when the mine they were in was still operational. The demo showcased Riley and her partner Jacob finding the first time tear and using the radio to open it, much like how Alex did in the first Oxenfree game. However, once Riley begins investigating this, she finds herself wrapped in a conspiracy that involves another group of people trying to open what's known as "Time Tears" that will put the entire world in danger. Riley is an environmental researcher who returned to her home in Camena, Oregon to investigate the mysterious radio frequency signals causing disturbances in electronic equipment throughout the town. Every character has their own personality traits and they'll react accordingly, of course. They can be mean and aggressive or passive and receptive. Like before, Oxenfree II's story progression depends majorly on the choices the player makes. Or not, depending on the player's choices. The game's going to be set five years after the events of the original game and while it brings some familiar faces, it also focuses on new characters that will help Riley Poverly in her mission. Anyways, the developers talked about Oxenfree II's story and the cast of characters. ![]()
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