In Avernum 6, you're tasked to help stop the slith horde ( slith = slithzerikai = giant lizard people who are good with spears ), whilst trying to reduce the impact of the mushroom blight on Avernum. ( If you take too long, bad stuff starts to happen. However, there're not quite as many divergent paths in terms of moralistic choices ( if any, I can barely remember ), the graphics are very crude and there's a timer on how long you can take to play the game. This runs on the old engine, which is ( in my opinion at least ) much more fun than the newer one for various reasons. In Avernum 3, there're a series of monstrous "plagues" being visited on the surface world, and you're sent to sort them out. It is a dangerous monster and demon-filled series of caves populated by some of the strangest people in the world, as well as some of the strongest and most independent people. Avernum is the kingdom, named after the first castle to be built down there. #AVERNUM 6 SKILLS SOFTWARE#Avernum 6 will run natively on Intel Macintoshes.Basically, the Avernum games by Spiderweb Software are about a kingdom of people who live under the ground, after being exiled by the Empire for crimes / because of unfair imperial bureaucracy. #AVERNUM 6 SKILLS 32 BIT#
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